But given how easily they build anyway, I don’t see the point. Parkour sections are peppered above the maps, providing platforming puzzles that you can complete for gems that let you build your special ability meters. "Destruction AllStars is by nature a competitive game, but it’s certainly easier to enjoy if you strip out that aspect and just focus on having fun." You also don’t get into satisfying back and forth scraps with your fellow drivers very often – you’re just running around like a headless chicken on a busy motorway, lunging towards nothing and worrying about your contribution to the scoreboard. Your actions don’t feel very fluid and they suffer from long cooldowns. Leaping and bounding over cars sure looks cool in the close-up slow-motion footage on the main menu, but this is far from the in-situ reality. And exiting your car to traverse the map on foot should be Destruction AllStars’ ace in the hole, but I’m not convinced it adds much to the actual gameplay. When several cars get stuck into each other, everyone starts awkwardly reversing out or leaving their banged-up motor for a shiny new model. The chaos feels surprisingly organized, too. But then when you do get into a nasty pile-up, the adrenaline tapers out in seconds as everything grinds to a strange halt. You spend a lot of time trying to position yourself up throughout matches, spinning around and feeling disoriented. You’re always pulling hard on the sticks to line up a spectacular wreck, and when you miss (and be prepared to miss quite a lot) it's often agonizing. But like other live service games, it's possible that Destruction AllStars will improve as the developers address fan feedback and add more meaningful content to the game. The foundation is there for Destruction AllStars to eventually be great, with reliable performance, beautiful graphics, and fun core gameplay, but there's a long way to go if it ever wants to reach that point.ĭestruction AllStars is out now, exclusively for PlayStation 5.The driving feels satisfyingly weighty in Destruction AllStars. Out of the gate, Destruction AllStars is shallow and struggles to give players a compelling reason to stick with it for the long-term. After players have had their fill of the available game modes, there's no reason to continue playing except to unlock the Destruction AllStars' platinum trophy. And so Destruction AllStars' progression won't keep players engaged with the game. But with the Destruction AllStars cosmetics being so lackluster, leveling doesn't feel rewarding. None of Destruction AllStars' playable characters are locked behind a paywall, so players can choose whoever appeals to them the most.ĭestruction AllStars has some skins that are purchased with the in-game currency as well, which players earn by leveling up. The Destruction AllStars special vehicles can be a blast to drive around in, and the abilities associated with them add an extra layer of strategy to the game, as players have to determine the most opportune time to activate them. Taking cues from hero shooter games like Overwatch, Destruction AllStars has 16 drivers, all with their own unique special abilities, vehicles, and distinct looks. While the game modes may all have slightly different objectives, they all boil down to driving around and crashing cars, and so it's good that this part of the game works well and is fun.ĭestruction AllStars sets itself apart from other vehicular combat games through its roster of playable characters. Players zip around the arenas at top speed, carefully initiating thrusters to smash into opponents at the right time to maximize damage. The main gameplay hook of Destruction AllStars is wrecking vehicles, and to its credit, this aspect of the game works great.
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